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[[group(1), binding(0)]] var arg_0 : texture_depth_cube;
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[[group(1), binding(1)]] var arg_1 : sampler;
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fn textureSample_ea7030() {
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var res : f32 = textureSample(arg_0, arg_1, vec3<f32>());
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}
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[[stage(fragment)]]
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fn fragment_main() {
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textureSample_ea7030();
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}
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