13 lines
433 B
Plaintext
13 lines
433 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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void textureSampleCompare_63fb83(depthcube<float, access::sample> tint_symbol, sampler tint_symbol_1) {
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float res = tint_symbol.sample_compare(tint_symbol_1, float3(), 1.0f);
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}
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fragment void fragment_main(depthcube<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(1)]]) {
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textureSampleCompare_63fb83(tint_symbol_2, tint_symbol_3);
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return;
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}
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