28 lines
720 B
Plaintext
28 lines
720 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_symbol {
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float4 value [[position]];
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};
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void textureStore_068641(texture3d<uint, access::write> tint_symbol_2) {
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tint_symbol_2.write(uint4(), uint3(int3()));
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}
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vertex tint_symbol vertex_main(texture3d<uint, access::write> tint_symbol_3 [[texture(0)]]) {
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textureStore_068641(tint_symbol_3);
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tint_symbol const tint_symbol_1 = {.value=float4()};
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return tint_symbol_1;
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}
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fragment void fragment_main(texture3d<uint, access::write> tint_symbol_4 [[texture(0)]]) {
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textureStore_068641(tint_symbol_4);
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return;
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}
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kernel void compute_main(texture3d<uint, access::write> tint_symbol_5 [[texture(0)]]) {
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textureStore_068641(tint_symbol_5);
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return;
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}
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