61 lines
1.2 KiB
Plaintext
61 lines
1.2 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_symbol {
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int value [[color(0)]];
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};
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struct tint_symbol_1 {
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uint value [[color(1)]];
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};
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struct tint_symbol_2 {
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float value [[color(2)]];
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};
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struct tint_symbol_3 {
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float4 value [[color(3)]];
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};
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int main0_inner() {
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return 1;
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}
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fragment tint_symbol main0() {
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int const inner_result = main0_inner();
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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uint main1_inner() {
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return 1u;
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}
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fragment tint_symbol_1 main1() {
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uint const inner_result_1 = main1_inner();
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tint_symbol_1 wrapper_result_1 = {};
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wrapper_result_1.value = inner_result_1;
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return wrapper_result_1;
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}
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float main2_inner() {
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return 1.0f;
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}
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fragment tint_symbol_2 main2() {
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float const inner_result_2 = main2_inner();
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tint_symbol_2 wrapper_result_2 = {};
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wrapper_result_2.value = inner_result_2;
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return wrapper_result_2;
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}
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float4 main3_inner() {
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return float4(1.0f, 2.0f, 3.0f, 4.0f);
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}
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fragment tint_symbol_3 main3() {
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float4 const inner_result_3 = main3_inner();
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tint_symbol_3 wrapper_result_3 = {};
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wrapper_result_3.value = inner_result_3;
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return wrapper_result_3;
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}
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