dawn-cmake/test/shader_io/fragment_output_locations.w...

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#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
int value [[color(0)]];
};
struct tint_symbol_1 {
uint value [[color(1)]];
};
struct tint_symbol_2 {
float value [[color(2)]];
};
struct tint_symbol_3 {
float4 value [[color(3)]];
};
int main0_inner() {
return 1;
}
fragment tint_symbol main0() {
int const inner_result = main0_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
uint main1_inner() {
return 1u;
}
fragment tint_symbol_1 main1() {
uint const inner_result_1 = main1_inner();
tint_symbol_1 wrapper_result_1 = {};
wrapper_result_1.value = inner_result_1;
return wrapper_result_1;
}
float main2_inner() {
return 1.0f;
}
fragment tint_symbol_2 main2() {
float const inner_result_2 = main2_inner();
tint_symbol_2 wrapper_result_2 = {};
wrapper_result_2.value = inner_result_2;
return wrapper_result_2;
}
float4 main3_inner() {
return float4(1.0f, 2.0f, 3.0f, 4.0f);
}
fragment tint_symbol_3 main3() {
float4 const inner_result_3 = main3_inner();
tint_symbol_3 wrapper_result_3 = {};
wrapper_result_3.value = inner_result_3;
return wrapper_result_3;
}