45 lines
956 B
GLSL
45 lines
956 B
GLSL
#version 310 es
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precision mediump float;
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struct FragmentOutputs {
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int loc0;
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uint loc1;
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float loc2;
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vec4 loc3;
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};
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struct tint_symbol_1 {
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int loc0;
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uint loc1;
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float loc2;
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vec4 loc3;
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};
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FragmentOutputs tint_symbol_inner() {
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FragmentOutputs tint_symbol_2 = FragmentOutputs(1, 1u, 1.0f, vec4(1.0f, 2.0f, 3.0f, 4.0f));
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return tint_symbol_2;
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}
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tint_symbol_1 tint_symbol() {
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FragmentOutputs inner_result = tint_symbol_inner();
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tint_symbol_1 wrapper_result = tint_symbol_1(0, 0u, 0.0f, vec4(0.0f, 0.0f, 0.0f, 0.0f));
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wrapper_result.loc0 = inner_result.loc0;
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wrapper_result.loc1 = inner_result.loc1;
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wrapper_result.loc2 = inner_result.loc2;
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wrapper_result.loc3 = inner_result.loc3;
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return wrapper_result;
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}
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out int loc0;
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out uint loc1;
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out float loc2;
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out vec4 loc3;
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void main() {
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tint_symbol_1 outputs;
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outputs = tint_symbol();
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loc0 = outputs.loc0;
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loc1 = outputs.loc1;
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loc2 = outputs.loc2;
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loc3 = outputs.loc3;
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}
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