72 lines
1.5 KiB
WebGPU Shading Language
72 lines
1.5 KiB
WebGPU Shading Language
type Arr = [[stride(16)]] array<i32, 3>;
|
|
|
|
[[block]]
|
|
struct buf1 {
|
|
x_GLF_uniform_int_values : Arr;
|
|
};
|
|
|
|
type Arr_1 = [[stride(16)]] array<f32, 1>;
|
|
|
|
[[block]]
|
|
struct buf0 {
|
|
x_GLF_uniform_float_values : Arr_1;
|
|
};
|
|
|
|
[[group(0), binding(1)]] var<uniform> x_6 : buf1;
|
|
|
|
[[group(0), binding(0)]] var<uniform> x_10 : buf0;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
var a : i32;
|
|
var i : i32;
|
|
var b : f32;
|
|
let x_34 : i32 = x_6.x_GLF_uniform_int_values[1];
|
|
a = x_34;
|
|
let x_35 : i32 = a;
|
|
a = (x_35 + 1);
|
|
let x_38 : i32 = x_6.x_GLF_uniform_int_values[1];
|
|
i = x_38;
|
|
loop {
|
|
let x_43 : i32 = i;
|
|
let x_45 : i32 = x_6.x_GLF_uniform_int_values[0];
|
|
if ((x_43 < x_45)) {
|
|
} else {
|
|
break;
|
|
}
|
|
let x_48 : i32 = i;
|
|
let x_50 : i32 = a;
|
|
b = ldexp(f32(x_48), -(x_50));
|
|
|
|
continuing {
|
|
let x_53 : i32 = i;
|
|
i = (x_53 + 1);
|
|
}
|
|
}
|
|
let x_55 : f32 = b;
|
|
let x_57 : f32 = x_10.x_GLF_uniform_float_values[0];
|
|
if ((x_55 == x_57)) {
|
|
let x_63 : i32 = x_6.x_GLF_uniform_int_values[2];
|
|
let x_66 : i32 = x_6.x_GLF_uniform_int_values[1];
|
|
let x_69 : i32 = x_6.x_GLF_uniform_int_values[1];
|
|
let x_72 : i32 = x_6.x_GLF_uniform_int_values[2];
|
|
x_GLF_color = vec4<f32>(f32(x_63), f32(x_66), f32(x_69), f32(x_72));
|
|
} else {
|
|
let x_75 : f32 = b;
|
|
x_GLF_color = vec4<f32>(x_75, x_75, x_75, x_75);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
[[location(0)]]
|
|
x_GLF_color_1 : vec4<f32>;
|
|
};
|
|
|
|
[[stage(fragment)]]
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|