38 lines
916 B
WebGPU Shading Language
38 lines
916 B
WebGPU Shading Language
type Arr = [[stride(16)]] array<i32, 2>;
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[[block]]
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struct buf0 {
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x_GLF_uniform_int_values : Arr;
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};
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[[group(0), binding(0)]] var<uniform> x_5 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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let x_22 : i32 = x_5.x_GLF_uniform_int_values[0];
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if (((1 >> bitcast<u32>(x_22)) > 0)) {
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let x_29 : i32 = x_5.x_GLF_uniform_int_values[1];
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let x_32 : i32 = x_5.x_GLF_uniform_int_values[0];
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let x_35 : i32 = x_5.x_GLF_uniform_int_values[0];
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let x_38 : i32 = x_5.x_GLF_uniform_int_values[1];
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x_GLF_color = vec4<f32>(f32(x_29), f32(x_32), f32(x_35), f32(x_38));
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} else {
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let x_42 : i32 = x_5.x_GLF_uniform_int_values[0];
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let x_43 : f32 = f32(x_42);
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x_GLF_color = vec4<f32>(x_43, x_43, x_43, x_43);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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