22 lines
400 B
WebGPU Shading Language
22 lines
400 B
WebGPU Shading Language
@group(1) @binding(0) var arg_0 : texture_cube<i32>;
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fn textureDimensions_686ef2() {
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var res : vec2<i32> = textureDimensions(arg_0, 0);
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureDimensions_686ef2();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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textureDimensions_686ef2();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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textureDimensions_686ef2();
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}
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