dawn-cmake/test/tint/builtins/gen/var/cos/16dc15.wgsl.expected.wgsl

21 lines
300 B
WebGPU Shading Language

fn cos_16dc15() {
var arg_0 = vec3<f32>();
var res : vec3<f32> = cos(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
cos_16dc15();
return vec4<f32>();
}
@fragment
fn fragment_main() {
cos_16dc15();
}
@compute @workgroup_size(1)
fn compute_main() {
cos_16dc15();
}