43 lines
766 B
HLSL
43 lines
766 B
HLSL
struct modf_result_vec3 {
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float3 fract;
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float3 whole;
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};
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modf_result_vec3 tint_modf(float3 param_0) {
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float3 whole;
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float3 fract = modf(param_0, whole);
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modf_result_vec3 result = {fract, whole};
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return result;
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}
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void modf_9b75f7() {
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float3 arg_0 = (0.0f).xxx;
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modf_result_vec3 res = tint_modf(arg_0);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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modf_9b75f7();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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modf_9b75f7();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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modf_9b75f7();
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return;
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}
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