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This CL updates the clang format files to have a single shared format between Dawn and Tint. The major changes are tabs are 4 spaces, lines are 100 columns and namespaces are not indented. Bug: dawn:1339 Change-Id: I4208742c95643998d9fd14e77a9cc558071ded39 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87603 Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
67 lines
2.2 KiB
C++
67 lines
2.2 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_DAWN_NATIVE_D3D12_RENDERPIPELINED3D12_H_
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#define SRC_DAWN_NATIVE_D3D12_RENDERPIPELINED3D12_H_
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#include "dawn/native/RenderPipeline.h"
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#include "dawn/native/d3d12/ShaderModuleD3D12.h"
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#include "dawn/native/d3d12/d3d12_platform.h"
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namespace dawn::native::d3d12 {
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class Device;
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class RenderPipeline final : public RenderPipelineBase {
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public:
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static Ref<RenderPipeline> CreateUninitialized(Device* device,
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const RenderPipelineDescriptor* descriptor);
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static void InitializeAsync(Ref<RenderPipelineBase> renderPipeline,
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WGPUCreateRenderPipelineAsyncCallback callback,
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void* userdata);
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RenderPipeline() = delete;
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MaybeError Initialize() override;
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D3D12_PRIMITIVE_TOPOLOGY GetD3D12PrimitiveTopology() const;
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ID3D12PipelineState* GetPipelineState() const;
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bool UsesVertexOrInstanceIndex() const;
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// Dawn API
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void SetLabelImpl() override;
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ComPtr<ID3D12CommandSignature> GetDrawIndirectCommandSignature();
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ComPtr<ID3D12CommandSignature> GetDrawIndexedIndirectCommandSignature();
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private:
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~RenderPipeline() override;
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void DestroyImpl() override;
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using RenderPipelineBase::RenderPipelineBase;
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D3D12_INPUT_LAYOUT_DESC ComputeInputLayout(
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std::array<D3D12_INPUT_ELEMENT_DESC, kMaxVertexAttributes>* inputElementDescriptors);
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D3D12_PRIMITIVE_TOPOLOGY mD3d12PrimitiveTopology;
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ComPtr<ID3D12PipelineState> mPipelineState;
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bool mUsesVertexOrInstanceIndex;
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};
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} // namespace dawn::native::d3d12
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#endif // SRC_DAWN_NATIVE_D3D12_RENDERPIPELINED3D12_H_
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