dawn-cmake/src/dawn/native/d3d12/RenderPipelineD3D12.h
dan sinclair 41e4d9a34c Consistent formatting for Dawn/Tint.
This CL updates the clang format files to have a single shared format
between Dawn and Tint. The major changes are tabs are 4 spaces, lines
are 100 columns and namespaces are not indented.

Bug: dawn:1339
Change-Id: I4208742c95643998d9fd14e77a9cc558071ded39
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87603
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-05-01 14:40:55 +00:00

67 lines
2.2 KiB
C++

// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_DAWN_NATIVE_D3D12_RENDERPIPELINED3D12_H_
#define SRC_DAWN_NATIVE_D3D12_RENDERPIPELINED3D12_H_
#include "dawn/native/RenderPipeline.h"
#include "dawn/native/d3d12/ShaderModuleD3D12.h"
#include "dawn/native/d3d12/d3d12_platform.h"
namespace dawn::native::d3d12 {
class Device;
class RenderPipeline final : public RenderPipelineBase {
public:
static Ref<RenderPipeline> CreateUninitialized(Device* device,
const RenderPipelineDescriptor* descriptor);
static void InitializeAsync(Ref<RenderPipelineBase> renderPipeline,
WGPUCreateRenderPipelineAsyncCallback callback,
void* userdata);
RenderPipeline() = delete;
MaybeError Initialize() override;
D3D12_PRIMITIVE_TOPOLOGY GetD3D12PrimitiveTopology() const;
ID3D12PipelineState* GetPipelineState() const;
bool UsesVertexOrInstanceIndex() const;
// Dawn API
void SetLabelImpl() override;
ComPtr<ID3D12CommandSignature> GetDrawIndirectCommandSignature();
ComPtr<ID3D12CommandSignature> GetDrawIndexedIndirectCommandSignature();
private:
~RenderPipeline() override;
void DestroyImpl() override;
using RenderPipelineBase::RenderPipelineBase;
D3D12_INPUT_LAYOUT_DESC ComputeInputLayout(
std::array<D3D12_INPUT_ELEMENT_DESC, kMaxVertexAttributes>* inputElementDescriptors);
D3D12_PRIMITIVE_TOPOLOGY mD3d12PrimitiveTopology;
ComPtr<ID3D12PipelineState> mPipelineState;
bool mUsesVertexOrInstanceIndex;
};
} // namespace dawn::native::d3d12
#endif // SRC_DAWN_NATIVE_D3D12_RENDERPIPELINED3D12_H_