dawn-cmake/test/intrinsics/gen/unpack4x8snorm/523fb3.wgsl.expected.glsl

95 lines
1.8 KiB
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
vec4 tint_unpack4x8snorm(uint param_0) {
int j = int(param_0);
int4 i = int4(j << 24, j << 16, j << 8, j) >> 24;
return clamp(float4(i) / 127.0, -1.0, 1.0);
}
void unpack4x8snorm_523fb3() {
vec4 res = tint_unpack4x8snorm(1u);
}
vec4 vertex_main() {
unpack4x8snorm_523fb3();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:6: 'int4' : undeclared identifier
ERROR: 0:6: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
vec4 tint_unpack4x8snorm(uint param_0) {
int j = int(param_0);
int4 i = int4(j << 24, j << 16, j << 8, j) >> 24;
return clamp(float4(i) / 127.0, -1.0, 1.0);
}
void unpack4x8snorm_523fb3() {
vec4 res = tint_unpack4x8snorm(1u);
}
void fragment_main() {
unpack4x8snorm_523fb3();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:6: 'int4' : undeclared identifier
ERROR: 0:6: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
vec4 tint_unpack4x8snorm(uint param_0) {
int j = int(param_0);
int4 i = int4(j << 24, j << 16, j << 8, j) >> 24;
return clamp(float4(i) / 127.0, -1.0, 1.0);
}
void unpack4x8snorm_523fb3() {
vec4 res = tint_unpack4x8snorm(1u);
}
void compute_main() {
unpack4x8snorm_523fb3();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:6: 'int4' : undeclared identifier
ERROR: 0:6: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.