95 lines
1.8 KiB
GLSL
95 lines
1.8 KiB
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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vec4 tint_unpack4x8snorm(uint param_0) {
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int j = int(param_0);
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int4 i = int4(j << 24, j << 16, j << 8, j) >> 24;
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return clamp(float4(i) / 127.0, -1.0, 1.0);
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}
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void unpack4x8snorm_523fb3() {
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vec4 res = tint_unpack4x8snorm(1u);
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}
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vec4 vertex_main() {
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unpack4x8snorm_523fb3();
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return vec4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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void main() {
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:6: 'int4' : undeclared identifier
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ERROR: 0:6: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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#version 310 es
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precision mediump float;
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vec4 tint_unpack4x8snorm(uint param_0) {
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int j = int(param_0);
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int4 i = int4(j << 24, j << 16, j << 8, j) >> 24;
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return clamp(float4(i) / 127.0, -1.0, 1.0);
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}
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void unpack4x8snorm_523fb3() {
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vec4 res = tint_unpack4x8snorm(1u);
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}
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void fragment_main() {
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unpack4x8snorm_523fb3();
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}
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void main() {
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fragment_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:6: 'int4' : undeclared identifier
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ERROR: 0:6: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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#version 310 es
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precision mediump float;
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vec4 tint_unpack4x8snorm(uint param_0) {
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int j = int(param_0);
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int4 i = int4(j << 24, j << 16, j << 8, j) >> 24;
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return clamp(float4(i) / 127.0, -1.0, 1.0);
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}
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void unpack4x8snorm_523fb3() {
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vec4 res = tint_unpack4x8snorm(1u);
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}
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void compute_main() {
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unpack4x8snorm_523fb3();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:6: 'int4' : undeclared identifier
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ERROR: 0:6: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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