19 lines
326 B
GLSL
19 lines
326 B
GLSL
#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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struct Buffer {
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uint data;
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};
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layout(binding = 0, std430) buffer Buffer_1 {
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uint data;
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} tint_symbol;
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void tint_symbol_1() {
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tint_symbol.data = (tint_symbol.data + 1u);
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}
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