dawn-cmake/test/bug/tint/413.spvasm.expected.glsl

25 lines
511 B
GLSL

#version 310 es
precision mediump float;
layout(r32ui) uniform highp writeonly uimage2D Dst;
uniform highp usampler2D Src_1;
void main_1() {
uvec4 srcValue = uvec4(0u, 0u, 0u, 0u);
uvec4 x_18 = texelFetch(Src_1, ivec2(0, 0), 0);
srcValue = x_18;
uint x_22 = srcValue.x;
srcValue.x = (x_22 + uint(1));
imageStore(Dst, ivec2(0, 0), srcValue);
return;
}
void tint_symbol() {
main_1();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}