dawn-cmake/test/builtins/gen/unpack2x16snorm/b4aea6.wgsl.expected.glsl
Ben Clayton b85e692aa7 Rename 'intrinsic' to 'builtin'
This matches the term used in the WGSL spec.

Change-Id: I4603332b828450c126ef806f1064ed54f372013f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78787
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-02-02 23:07:11 +00:00

95 lines
1.8 KiB
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
vec2 tint_unpack2x16snorm(uint param_0) {
int j = int(param_0);
int2 i = int2(j << 16, j) >> 16;
return clamp(float2(i) / 32767.0, -1.0, 1.0);
}
void unpack2x16snorm_b4aea6() {
vec2 res = tint_unpack2x16snorm(1u);
}
vec4 vertex_main() {
unpack2x16snorm_b4aea6();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:6: 'int2' : undeclared identifier
ERROR: 0:6: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
vec2 tint_unpack2x16snorm(uint param_0) {
int j = int(param_0);
int2 i = int2(j << 16, j) >> 16;
return clamp(float2(i) / 32767.0, -1.0, 1.0);
}
void unpack2x16snorm_b4aea6() {
vec2 res = tint_unpack2x16snorm(1u);
}
void fragment_main() {
unpack2x16snorm_b4aea6();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:6: 'int2' : undeclared identifier
ERROR: 0:6: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
vec2 tint_unpack2x16snorm(uint param_0) {
int j = int(param_0);
int2 i = int2(j << 16, j) >> 16;
return clamp(float2(i) / 32767.0, -1.0, 1.0);
}
void unpack2x16snorm_b4aea6() {
vec2 res = tint_unpack2x16snorm(1u);
}
void compute_main() {
unpack2x16snorm_b4aea6();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:6: 'int2' : undeclared identifier
ERROR: 0:6: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.