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All failures are now SKIP'ed. Bug: tint:1358 Change-Id: If04d57b9e0b71dd877468b5dc277fbff82f36692 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75220 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
40 lines
713 B
GLSL
40 lines
713 B
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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struct S {
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uint field0;
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float field1;
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uint field2[2];
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};
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void main_1() {
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bool x_101_phi = false;
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bool x_11 = (true & true);
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bool x_12 = !(x_11);
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x_101_phi = x_11;
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if (true) {
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x_101_phi = x_12;
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}
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bool x_101 = x_101_phi;
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return;
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}
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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}
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Error parsing GLSL shader:
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ERROR: 0:12: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' const bool' and a right operand of type ' const bool' (or there is no acceptable conversion)
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ERROR: 0:12: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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