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All failures are now SKIP'ed. Bug: tint:1358 Change-Id: If04d57b9e0b71dd877468b5dc277fbff82f36692 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75220 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
40 lines
587 B
GLSL
40 lines
587 B
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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struct S {
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uint first;
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uint rtarr[];
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};
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layout (binding = 0) buffer S_1 {
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uint first;
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uint rtarr[];
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} myvar;
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void main_1() {
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uint tint_symbol_2 = 0u;
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myvar.GetDimensions(tint_symbol_2);
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uint tint_symbol_3 = ((tint_symbol_2 - 4u) / 4u);
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uint x_1 = tint_symbol_3;
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return;
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}
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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}
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Error parsing GLSL shader:
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ERROR: 0:6: '' : array size required
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ERROR: 0:7: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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