dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-schedule-dag-rrlist-mix.../0-opt.wgsl

56 lines
1.4 KiB
WebGPU Shading Language

type Arr = @stride(16) array<f32, 5>;
struct buf0 {
x_GLF_uniform_float_values : Arr;
};
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : f32;
var b : f32;
var x_51 : bool;
var x_52_phi : bool;
let x_28 : f32 = x_6.x_GLF_uniform_float_values[2];
let x_30 : f32 = x_6.x_GLF_uniform_float_values[3];
let x_32 : f32 = x_6.x_GLF_uniform_float_values[3];
let x_34 : f32 = x_6.x_GLF_uniform_float_values[2];
a = select(x_28, x_30, (x_32 > x_34));
let x_37 : f32 = a;
b = cos(log(x_37));
let x_40 : f32 = b;
x_GLF_color = vec4<f32>(x_40, x_40, x_40, x_40);
let x_42 : f32 = b;
let x_44 : f32 = x_6.x_GLF_uniform_float_values[0];
let x_45 : bool = (x_42 > x_44);
x_52_phi = x_45;
if (x_45) {
let x_48 : f32 = b;
let x_50 : f32 = x_6.x_GLF_uniform_float_values[1];
x_51 = (x_48 < x_50);
x_52_phi = x_51;
}
let x_52 : bool = x_52_phi;
if (x_52) {
let x_56 : f32 = x_6.x_GLF_uniform_float_values[3];
let x_58 : f32 = x_6.x_GLF_uniform_float_values[4];
let x_60 : f32 = x_6.x_GLF_uniform_float_values[4];
let x_62 : f32 = x_6.x_GLF_uniform_float_values[3];
x_GLF_color = vec4<f32>(x_56, x_58, x_60, x_62);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}