.. |
0a5fcf.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
0a5fcf.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
0a5fcf.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
0a5fcf.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
0a5fcf.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
0bab57.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
0bab57.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
0bab57.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
0bab57.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
0bab57.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
0c4772.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
0c4772.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
0c4772.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
0c4772.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
0c4772.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
0cce40.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
0cce40.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
0cce40.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
0cce40.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
0cce40.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
0cf2ff.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
0cf2ff.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
0cf2ff.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
0cf2ff.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
0cf2ff.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
0d8b7e.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
0d8b7e.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
0d8b7e.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
0d8b7e.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
0d8b7e.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
0e32ee.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
0e32ee.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
0e32ee.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
0e32ee.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
0e32ee.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
0f3c50.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
0f3c50.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
0f3c50.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
0f3c50.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
0f3c50.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
1a58e7.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
1a58e7.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
1a58e7.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
1a58e7.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
1a58e7.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
1aa199.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
1aa199.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
1aa199.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
1aa199.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
1aa199.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
1b71f0.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
1b71f0.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
1b71f0.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
1b71f0.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
1b71f0.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
1d6c26.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
1d6c26.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
1d6c26.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
1d6c26.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
1d6c26.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
1e9e39.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
1e9e39.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
1e9e39.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
1e9e39.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
1e9e39.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
1e189c.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
1e189c.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
1e189c.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
1e189c.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
1e189c.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
1f20c5.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
1f20c5.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
1f20c5.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
1f20c5.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
1f20c5.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
2ad087.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
2ad087.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
2ad087.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
2ad087.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
2ad087.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
002b2a.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
002b2a.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
002b2a.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
002b2a.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
002b2a.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
2d32ae.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
2d32ae.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
2d32ae.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
2d32ae.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
2d32ae.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
2e0662.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
2e0662.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
2e0662.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
2e0662.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
2e0662.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
2efa05.wgsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
2efa05.wgsl.expected.hlsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
2efa05.wgsl.expected.msl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
2efa05.wgsl.expected.spvasm
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
2efa05.wgsl.expected.wgsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
2f289f.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
2f289f.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
2f289f.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
2f289f.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
2f289f.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
2fe1cc.wgsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
2fe1cc.wgsl.expected.hlsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
2fe1cc.wgsl.expected.msl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
2fe1cc.wgsl.expected.spvasm
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
2fe1cc.wgsl.expected.wgsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
3a94ea.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
3a94ea.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
3a94ea.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
3a94ea.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
3a94ea.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
3aca08.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
3aca08.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
3aca08.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
3aca08.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
3aca08.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
3c5ad8.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
3c5ad8.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
3c5ad8.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
3c5ad8.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
3c5ad8.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
3d5817.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
3d5817.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
3d5817.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
3d5817.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
3d5817.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
4df9a8.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
4df9a8.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
4df9a8.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
4df9a8.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
4df9a8.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
5caa5e.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
5caa5e.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
5caa5e.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
5caa5e.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
5caa5e.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
5e295d.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
5e295d.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
5e295d.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
5e295d.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
5e295d.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
6adac6.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
6adac6.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
6adac6.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
6adac6.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
6adac6.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
6c08ab.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
6c08ab.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
6c08ab.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
6c08ab.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
6c08ab.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
6e2d12.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
6e2d12.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
6e2d12.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
6e2d12.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
6e2d12.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
6ec1b4.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
6ec1b4.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
6ec1b4.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
6ec1b4.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
6ec1b4.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
6f0d79.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
6f0d79.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
6f0d79.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
6f0d79.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
6f0d79.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
7bf826.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
7bf826.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
7bf826.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
7bf826.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
7bf826.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
7f5c2e.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
7f5c2e.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
7f5c2e.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
7f5c2e.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
7f5c2e.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
08a62e.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
08a62e.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
08a62e.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
08a62e.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
08a62e.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
8aa4c4.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
8aa4c4.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
8aa4c4.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
8aa4c4.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
8aa4c4.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
8b4fff.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
8b4fff.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
8b4fff.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
8b4fff.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
8b4fff.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
8d89f8.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
8d89f8.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
8d89f8.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
8d89f8.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
8d89f8.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
8deb5e.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
8deb5e.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
8deb5e.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
8deb5e.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
8deb5e.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
8f20bf.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
8f20bf.wgsl.expected.hlsl
|
intrinsics: textureDimensions for cubes return vec2
|
2021-06-21 16:44:26 +00:00 |
8f20bf.wgsl.expected.msl
|
intrinsics: textureDimensions for cubes return vec2
|
2021-06-21 16:44:26 +00:00 |
8f20bf.wgsl.expected.spvasm
|
intrinsics: textureDimensions for cubes return vec2
|
2021-06-21 16:44:26 +00:00 |
8f20bf.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
8fca0f.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
8fca0f.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
8fca0f.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
8fca0f.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
8fca0f.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
9abfe5.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
9abfe5.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
9abfe5.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
9abfe5.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
9abfe5.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
9c9c57.wgsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
9c9c57.wgsl.expected.hlsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
9c9c57.wgsl.expected.msl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
9c9c57.wgsl.expected.spvasm
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
9c9c57.wgsl.expected.wgsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
9da9e2.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
9da9e2.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
9da9e2.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
9da9e2.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
9da9e2.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
9eb8d8.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
9eb8d8.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
9eb8d8.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
9eb8d8.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
9eb8d8.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
9f8e46.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
9f8e46.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
9f8e46.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
9f8e46.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
9f8e46.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
012b82.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
012b82.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
012b82.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
012b82.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
012b82.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
12c9bb.wgsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
12c9bb.wgsl.expected.hlsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
12c9bb.wgsl.expected.msl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
12c9bb.wgsl.expected.spvasm
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
12c9bb.wgsl.expected.wgsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
18bd57.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
18bd57.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
18bd57.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
18bd57.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
18bd57.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
19bffc.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
19bffc.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
19bffc.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
19bffc.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
19bffc.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
26bdfa.wgsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
26bdfa.wgsl.expected.hlsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
26bdfa.wgsl.expected.msl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
26bdfa.wgsl.expected.spvasm
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
26bdfa.wgsl.expected.wgsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
26ef6c.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
26ef6c.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
26ef6c.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
26ef6c.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
26ef6c.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
39a600.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
39a600.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
39a600.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
39a600.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
39a600.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
40bc10.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
40bc10.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
40bc10.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
40bc10.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
40bc10.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
42d4e6.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
42d4e6.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
42d4e6.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
42d4e6.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
42d4e6.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
48cb89.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
48cb89.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
48cb89.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
48cb89.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
48cb89.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
48cbb2.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
48cbb2.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
48cbb2.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
48cbb2.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
48cbb2.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
48f360.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
48f360.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
48f360.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
48f360.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
48f360.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
49d274.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
49d274.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
49d274.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
49d274.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
49d274.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
50a9ee.wgsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
50a9ee.wgsl.expected.hlsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
50a9ee.wgsl.expected.msl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
50a9ee.wgsl.expected.spvasm
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
50a9ee.wgsl.expected.wgsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
55b23e.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
55b23e.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
55b23e.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
55b23e.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
55b23e.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
56ccfa.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
56ccfa.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
56ccfa.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
56ccfa.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
56ccfa.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
57da0b.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
57da0b.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
57da0b.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
57da0b.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
57da0b.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
57e7b3.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
57e7b3.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
57e7b3.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
57e7b3.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
57e7b3.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
57e28f.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
57e28f.wgsl.expected.hlsl
|
intrinsics: textureDimensions for cubes return vec2
|
2021-06-21 16:44:26 +00:00 |
57e28f.wgsl.expected.msl
|
intrinsics: textureDimensions for cubes return vec2
|
2021-06-21 16:44:26 +00:00 |
57e28f.wgsl.expected.spvasm
|
intrinsics: textureDimensions for cubes return vec2
|
2021-06-21 16:44:26 +00:00 |
57e28f.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
58a515.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
58a515.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
58a515.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
58a515.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
58a515.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
60bf54.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
60bf54.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
60bf54.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
60bf54.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
60bf54.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
63f3cf.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
63f3cf.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
63f3cf.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
63f3cf.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
63f3cf.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
66dc4e.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
66dc4e.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
66dc4e.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
66dc4e.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
66dc4e.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
70e26a.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
70e26a.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
70e26a.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
70e26a.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
70e26a.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
71e8f7.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
71e8f7.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
71e8f7.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
71e8f7.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
71e8f7.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
72e5d6.wgsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
72e5d6.wgsl.expected.hlsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
72e5d6.wgsl.expected.msl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
72e5d6.wgsl.expected.spvasm
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
72e5d6.wgsl.expected.wgsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
79df87.wgsl
|
[intrinsics]: Add texture_1d level overloads
|
2021-07-15 16:14:34 +00:00 |
79df87.wgsl.expected.hlsl
|
[intrinsics]: Add texture_1d level overloads
|
2021-07-15 16:14:34 +00:00 |
79df87.wgsl.expected.msl
|
[intrinsics]: Add texture_1d level overloads
|
2021-07-15 16:14:34 +00:00 |
79df87.wgsl.expected.spvasm
|
[intrinsics]: Add texture_1d level overloads
|
2021-07-15 16:14:34 +00:00 |
79df87.wgsl.expected.wgsl
|
[intrinsics]: Add texture_1d level overloads
|
2021-07-15 16:14:34 +00:00 |
83ee5a.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
83ee5a.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
83ee5a.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
83ee5a.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
83ee5a.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
85d556.wgsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
85d556.wgsl.expected.hlsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
85d556.wgsl.expected.msl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
85d556.wgsl.expected.spvasm
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
85d556.wgsl.expected.wgsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
88ad17.wgsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
88ad17.wgsl.expected.hlsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
88ad17.wgsl.expected.msl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
88ad17.wgsl.expected.spvasm
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
88ad17.wgsl.expected.wgsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
89a864.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
89a864.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
89a864.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
89a864.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
89a864.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
92ad20.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
92ad20.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
92ad20.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
92ad20.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
92ad20.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
168fcc.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
168fcc.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
168fcc.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
168fcc.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
168fcc.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
214b7b.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
214b7b.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
214b7b.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
214b7b.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
214b7b.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
214dd4.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
214dd4.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
214dd4.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
214dd4.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
214dd4.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
221f22.wgsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
221f22.wgsl.expected.hlsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
221f22.wgsl.expected.msl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
221f22.wgsl.expected.spvasm
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
221f22.wgsl.expected.wgsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
318ecc.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
318ecc.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
318ecc.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
318ecc.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
318ecc.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
340d06.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
340d06.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
340d06.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
340d06.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
340d06.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
398e30.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
398e30.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
398e30.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
398e30.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
398e30.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
423f99.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
423f99.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
423f99.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
423f99.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
423f99.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
670d90.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
670d90.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
670d90.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
670d90.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
670d90.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
686ef2.wgsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
686ef2.wgsl.expected.hlsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
686ef2.wgsl.expected.msl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
686ef2.wgsl.expected.spvasm
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
686ef2.wgsl.expected.wgsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
702c53.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
702c53.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
702c53.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
702c53.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
702c53.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
939fdb.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
939fdb.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
939fdb.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
939fdb.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
939fdb.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
962dcd.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
962dcd.wgsl.expected.hlsl
|
intrinsics: textureDimensions for cubes return vec2
|
2021-06-21 16:44:26 +00:00 |
962dcd.wgsl.expected.msl
|
intrinsics: textureDimensions for cubes return vec2
|
2021-06-21 16:44:26 +00:00 |
962dcd.wgsl.expected.spvasm
|
intrinsics: textureDimensions for cubes return vec2
|
2021-06-21 16:44:26 +00:00 |
962dcd.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
998f6b.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
998f6b.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
998f6b.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
998f6b.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
998f6b.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
1147d6.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
1147d6.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
1147d6.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
1147d6.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
1147d6.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
1191a5.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
1191a5.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
1191a5.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
1191a5.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
1191a5.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
4152a6.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
4152a6.wgsl.expected.hlsl
|
intrinsics: textureDimensions for cubes return vec2
|
2021-06-21 16:44:26 +00:00 |
4152a6.wgsl.expected.msl
|
intrinsics: textureDimensions for cubes return vec2
|
2021-06-21 16:44:26 +00:00 |
4152a6.wgsl.expected.spvasm
|
intrinsics: textureDimensions for cubes return vec2
|
2021-06-21 16:44:26 +00:00 |
4152a6.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
4267ee.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
4267ee.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
4267ee.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
4267ee.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
4267ee.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
5985f3.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
5985f3.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
5985f3.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
5985f3.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
5985f3.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
8028f3.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
8028f3.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
8028f3.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
8028f3.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
8028f3.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
8347ab.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
8347ab.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
8347ab.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
8347ab.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
8347ab.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
08753d.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
08753d.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
08753d.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
08753d.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
08753d.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
8799ee.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
8799ee.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
8799ee.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
8799ee.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
8799ee.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
9042ab.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
9042ab.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
9042ab.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
9042ab.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
9042ab.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
9393b0.wgsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
9393b0.wgsl.expected.hlsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
9393b0.wgsl.expected.msl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
9393b0.wgsl.expected.spvasm
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
9393b0.wgsl.expected.wgsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
9572e5.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
9572e5.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
9572e5.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
9572e5.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
9572e5.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
16036c.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
16036c.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
16036c.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
16036c.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
16036c.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
52045c.wgsl
|
[intrinsics]: Add texture_1d level overloads
|
2021-07-15 16:14:34 +00:00 |
52045c.wgsl.expected.hlsl
|
[intrinsics]: Add texture_1d level overloads
|
2021-07-15 16:14:34 +00:00 |
52045c.wgsl.expected.msl
|
[intrinsics]: Add texture_1d level overloads
|
2021-07-15 16:14:34 +00:00 |
52045c.wgsl.expected.spvasm
|
[intrinsics]: Add texture_1d level overloads
|
2021-07-15 16:14:34 +00:00 |
52045c.wgsl.expected.wgsl
|
[intrinsics]: Add texture_1d level overloads
|
2021-07-15 16:14:34 +00:00 |
68105c.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
68105c.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
68105c.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
68105c.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
68105c.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
82138e.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
82138e.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
82138e.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
82138e.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
82138e.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
90340b.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
90340b.wgsl.expected.hlsl
|
intrinsics: textureDimensions for cubes return vec2
|
2021-06-21 16:44:26 +00:00 |
90340b.wgsl.expected.msl
|
intrinsics: textureDimensions for cubes return vec2
|
2021-06-21 16:44:26 +00:00 |
90340b.wgsl.expected.spvasm
|
intrinsics: textureDimensions for cubes return vec2
|
2021-06-21 16:44:26 +00:00 |
90340b.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
147998.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
147998.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
147998.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
147998.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
147998.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
267788.wgsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
267788.wgsl.expected.hlsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
267788.wgsl.expected.msl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
267788.wgsl.expected.spvasm
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
267788.wgsl.expected.wgsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
441392.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
441392.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
441392.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
441392.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
441392.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
579629.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
579629.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
579629.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
579629.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
579629.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
770103.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
770103.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
770103.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
770103.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
770103.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
811679.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
811679.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
811679.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
811679.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
811679.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
820596.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
820596.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
820596.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
820596.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
820596.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
924742.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
924742.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
924742.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
924742.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
924742.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
a0aad1.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
a0aad1.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
a0aad1.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
a0aad1.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
a0aad1.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
a0e4ec.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
a0e4ec.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
a0e4ec.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
a0e4ec.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
a0e4ec.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
a7d565.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
a7d565.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
a7d565.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
a7d565.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
a7d565.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
a9c9c1.wgsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
a9c9c1.wgsl.expected.hlsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
a9c9c1.wgsl.expected.msl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
a9c9c1.wgsl.expected.spvasm
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
a9c9c1.wgsl.expected.wgsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
a863f2.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
a863f2.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
a863f2.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
a863f2.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
a863f2.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
a01845.wgsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
a01845.wgsl.expected.hlsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
a01845.wgsl.expected.msl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
a01845.wgsl.expected.spvasm
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
a01845.wgsl.expected.wgsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
ae457f.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
ae457f.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
ae457f.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
ae457f.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
ae457f.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
b0e16d.wgsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
b0e16d.wgsl.expected.hlsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
b0e16d.wgsl.expected.msl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
b0e16d.wgsl.expected.spvasm
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
b0e16d.wgsl.expected.wgsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
b3c954.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
b3c954.wgsl.expected.hlsl
|
intrinsics: textureDimensions for cubes return vec2
|
2021-06-21 16:44:26 +00:00 |
b3c954.wgsl.expected.msl
|
intrinsics: textureDimensions for cubes return vec2
|
2021-06-21 16:44:26 +00:00 |
b3c954.wgsl.expected.spvasm
|
intrinsics: textureDimensions for cubes return vec2
|
2021-06-21 16:44:26 +00:00 |
b3c954.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
b3e407.wgsl
|
[intrinsics]: Add texture_1d level overloads
|
2021-07-15 16:14:34 +00:00 |
b3e407.wgsl.expected.hlsl
|
[intrinsics]: Add texture_1d level overloads
|
2021-07-15 16:14:34 +00:00 |
b3e407.wgsl.expected.msl
|
[intrinsics]: Add texture_1d level overloads
|
2021-07-15 16:14:34 +00:00 |
b3e407.wgsl.expected.spvasm
|
[intrinsics]: Add texture_1d level overloads
|
2021-07-15 16:14:34 +00:00 |
b3e407.wgsl.expected.wgsl
|
[intrinsics]: Add texture_1d level overloads
|
2021-07-15 16:14:34 +00:00 |
b91240.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
b91240.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
b91240.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
b91240.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
b91240.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
ba6e15.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
ba6e15.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
ba6e15.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
ba6e15.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
ba6e15.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
ba1481.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
ba1481.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
ba1481.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
ba1481.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
ba1481.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
bb3dde.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
bb3dde.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
bb3dde.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
bb3dde.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
bb3dde.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
c30e75.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
c30e75.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
c30e75.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
c30e75.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
c30e75.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
c60b66.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
c60b66.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
c60b66.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
c60b66.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
c60b66.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
c2215f.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
c2215f.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
c2215f.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
c2215f.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
c2215f.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
c7943d.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
c7943d.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
c7943d.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
c7943d.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
c7943d.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
c74533.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
c74533.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
c74533.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
c74533.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
c74533.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
caaabb.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
caaabb.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
caaabb.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
caaabb.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
caaabb.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
cc968c.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
cc968c.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
cc968c.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
cc968c.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
cc968c.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
cc5478.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
cc5478.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
cc5478.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
cc5478.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
cc5478.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
cccc8f.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
cccc8f.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
cccc8f.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
cccc8f.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
cccc8f.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
cd76a7.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
cd76a7.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
cd76a7.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
cd76a7.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
cd76a7.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
cdaff9.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
cdaff9.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
cdaff9.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
cdaff9.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
cdaff9.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
cdf473.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
cdf473.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
cdf473.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
cdf473.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
cdf473.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
cec841.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
cec841.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
cec841.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
cec841.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
cec841.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
cf1d42.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
cf1d42.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
cf1d42.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
cf1d42.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
cf1d42.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
cf7e43.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
cf7e43.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
cf7e43.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
cf7e43.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
cf7e43.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
d8f951.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
d8f951.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
d8f951.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
d8f951.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
d8f951.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
d40b9e.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
d40b9e.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
d40b9e.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
d40b9e.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
d40b9e.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
d83c45.wgsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
d83c45.wgsl.expected.hlsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
d83c45.wgsl.expected.msl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
d83c45.wgsl.expected.spvasm
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
d83c45.wgsl.expected.wgsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
d125bc.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
d125bc.wgsl.expected.hlsl
|
intrinsics: textureDimensions for cubes return vec2
|
2021-06-21 16:44:26 +00:00 |
d125bc.wgsl.expected.msl
|
intrinsics: textureDimensions for cubes return vec2
|
2021-06-21 16:44:26 +00:00 |
d125bc.wgsl.expected.spvasm
|
intrinsics: textureDimensions for cubes return vec2
|
2021-06-21 16:44:26 +00:00 |
d125bc.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
d4106f.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
d4106f.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
d4106f.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
d4106f.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
d4106f.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
da3099.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
da3099.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
da3099.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
da3099.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
da3099.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
daf7c0.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
daf7c0.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
daf7c0.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
daf7c0.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
daf7c0.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
dba47c.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
dba47c.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
dba47c.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
dba47c.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
dba47c.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
dc2dd0.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
dc2dd0.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
dc2dd0.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
dc2dd0.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
dc2dd0.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
e9e96c.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
e9e96c.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
e9e96c.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
e9e96c.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
e9e96c.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
e9fe54.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
e9fe54.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
e9fe54.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
e9fe54.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
e9fe54.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
e9fe58.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
e9fe58.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
e9fe58.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
e9fe58.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
e9fe58.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
e927be.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
e927be.wgsl.expected.hlsl
|
intrinsics: textureDimensions for cubes return vec2
|
2021-06-21 16:44:26 +00:00 |
e927be.wgsl.expected.msl
|
intrinsics: textureDimensions for cubes return vec2
|
2021-06-21 16:44:26 +00:00 |
e927be.wgsl.expected.spvasm
|
intrinsics: textureDimensions for cubes return vec2
|
2021-06-21 16:44:26 +00:00 |
e927be.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
e9628c.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
e9628c.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
e9628c.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
e9628c.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
e9628c.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
e10157.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
e10157.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
e10157.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
e10157.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
e10157.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
e93464.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
e93464.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
e93464.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
e93464.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
e93464.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
ef5b89.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
ef5b89.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
ef5b89.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
ef5b89.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
ef5b89.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
efc8a4.wgsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
efc8a4.wgsl.expected.hlsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
efc8a4.wgsl.expected.msl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
efc8a4.wgsl.expected.spvasm
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
efc8a4.wgsl.expected.wgsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
f1b72b.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
f1b72b.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
f1b72b.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
f1b72b.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
f1b72b.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
f7aa9e.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
f7aa9e.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
f7aa9e.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
f7aa9e.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
f7aa9e.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
f7e436.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
f7e436.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
f7e436.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
f7e436.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
f7e436.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
f931c7.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
f931c7.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
f931c7.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
f931c7.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
f931c7.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
f7145b.wgsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
f7145b.wgsl.expected.hlsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
f7145b.wgsl.expected.msl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
f7145b.wgsl.expected.spvasm
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
f7145b.wgsl.expected.wgsl
|
test/intrinsics/gen: Use '0' for level parameters
|
2021-07-08 21:04:53 +00:00 |
fa90e1.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
fa90e1.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
fa90e1.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
fa90e1.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
fa90e1.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
fa9859.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
fa9859.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
fa9859.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
fa9859.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
fa9859.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
fb5670.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
fb5670.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
fb5670.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
fb5670.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
fb5670.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
fbbe4d.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
fbbe4d.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
fbbe4d.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
fbbe4d.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
fbbe4d.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
fcac78.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
fcac78.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
fcac78.wgsl.expected.msl
|
writer/msl: Fix texture intrinsic generation
|
2021-06-11 12:46:26 +00:00 |
fcac78.wgsl.expected.spvasm
|
tools: Return position from generated vertex shaders
|
2021-06-04 17:31:48 +00:00 |
fcac78.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |