dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-cumulate-loops-unreachable/1.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_array_wrapper {
int arr[2];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_5) {
int a = 0;
int b = 0;
int i = 0;
int i_1 = 0;
int i_2 = 0;
tint_array_wrapper indexable = {};
a = 0;
b = 1;
*(tint_symbol_5) = float4(0.0f, 0.0f, 0.0f, 0.0f);
i = 0;
while (true) {
int const x_38 = i;
if ((x_38 < 10)) {
} else {
break;
}
int const x_41 = i;
if ((x_41 > 1)) {
int const x_45 = a;
a = (x_45 + 1);
if (false) {
i_1 = 0;
while (true) {
int const x_53 = i_1;
if ((x_53 < 10)) {
} else {
break;
}
return;
}
}
}
{
int const x_56 = i;
i = (x_56 + 1);
}
}
i_2 = 0;
while (true) {
int const x_62 = i_2;
if ((x_62 < 10)) {
} else {
break;
}
int const x_65 = b;
tint_array_wrapper const tint_symbol_3 = {.arr={1, 2}};
indexable = tint_symbol_3;
int const x_67 = indexable.arr[x_65];
int const x_68 = a;
a = (x_68 + x_67);
{
int const x_70 = i_2;
i_2 = (x_70 + 1);
}
}
int const x_72 = a;
if ((x_72 == 28)) {
*(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f);
}
return;
}
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_6 = 0.0f;
main_1(&(tint_symbol_6));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6};
tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_4;
}