dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-increment-vector-array-.../0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[4];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[2];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values;
};
struct tint_array_wrapper_2 {
float3 arr[2];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_symbol_5) {
float3x3 m = float3x3(0.0f);
int a = 0;
tint_array_wrapper_2 arr = {};
float3 v = 0.0f;
int const x_45 = x_6.x_GLF_uniform_int_values.arr[0].el;
float const x_46 = float(x_45);
m = float3x3(float3(x_46, 0.0f, 0.0f), float3(0.0f, x_46, 0.0f), float3(0.0f, 0.0f, x_46));
int const x_52 = x_6.x_GLF_uniform_int_values.arr[0].el;
a = x_52;
int const x_53 = a;
int const x_54 = a;
float const x_56 = x_9.x_GLF_uniform_float_values.arr[0].el;
m[x_53][x_54] = x_56;
float3 const x_59 = m[1];
float3 const x_61 = m[1];
tint_array_wrapper_2 const tint_symbol_3 = {.arr={x_59, x_61}};
arr = tint_symbol_3;
float const x_64 = x_9.x_GLF_uniform_float_values.arr[1].el;
v = float3(x_64, x_64, x_64);
int const x_66 = a;
float3 const x_68 = arr.arr[x_66];
float3 const x_69 = v;
v = (x_69 + x_68);
float3 const x_71 = v;
int const x_73 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_76 = x_6.x_GLF_uniform_int_values.arr[2].el;
int const x_79 = x_6.x_GLF_uniform_int_values.arr[1].el;
if (all((x_71 == float3(float(x_73), float(x_76), float(x_79))))) {
int const x_88 = x_6.x_GLF_uniform_int_values.arr[0].el;
int const x_91 = x_6.x_GLF_uniform_int_values.arr[3].el;
int const x_94 = x_6.x_GLF_uniform_int_values.arr[3].el;
int const x_97 = x_6.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_5) = float4(float(x_88), float(x_91), float(x_94), float(x_97));
} else {
int const x_101 = x_6.x_GLF_uniform_int_values.arr[3].el;
float const x_102 = float(x_101);
*(tint_symbol_5) = float4(x_102, x_102, x_102, x_102);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_9 [[buffer(1)]]) {
thread float4 tint_symbol_6 = 0.0f;
main_1(x_6, x_9, &(tint_symbol_6));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6};
tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_4;
}