dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-instructions-first-valu.../0-opt.spvasm.expected.hlsl

147 lines
3.6 KiB
HLSL

struct S {
int data;
};
cbuffer cbuffer_x_8 : register(b1, space0) {
uint4 x_8[1];
};
cbuffer cbuffer_x_10 : register(b0, space0) {
uint4 x_10[5];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void func_struct_S_i11_(inout S s) {
const float x_166 = asfloat(x_8[0].x);
const float x_168 = asfloat(x_8[0].y);
if ((x_166 > x_168)) {
return;
}
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_173 = asint(x_10[scalar_offset / 4][scalar_offset % 4]);
s.data = x_173;
return;
}
void main_1() {
int i = 0;
S arr[3] = (S[3])0;
int i_1 = 0;
S param = (S)0;
int j = 0;
bool x_132 = false;
bool x_142 = false;
bool x_133_phi = false;
bool x_143_phi = false;
const int x_46 = asint(x_10[2].x);
i = x_46;
while (true) {
const int x_51 = i;
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_53 = asint(x_10[scalar_offset_1 / 4][scalar_offset_1 % 4]);
if ((x_51 < x_53)) {
} else {
break;
}
arr[i].data = i;
{
i = (i + 1);
}
}
const int x_62 = asint(x_10[2].x);
i_1 = x_62;
while (true) {
const int x_67 = i_1;
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_69 = asint(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]);
if ((x_67 < x_69)) {
} else {
break;
}
const float x_73 = asfloat(x_8[0].x);
const float x_75 = asfloat(x_8[0].y);
if ((x_73 > x_75)) {
break;
}
const int x_81 = arr[i_1].data;
const int x_83 = asint(x_10[3].x);
if ((x_81 == x_83)) {
const int x_88 = i_1;
const S x_90 = arr[x_88];
param = x_90;
func_struct_S_i11_(param);
arr[x_88] = param;
} else {
const int x_95 = asint(x_10[2].x);
j = x_95;
while (true) {
const int x_100 = j;
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_102 = asint(x_10[scalar_offset_3 / 4][scalar_offset_3 % 4]);
if ((x_100 < x_102)) {
} else {
break;
}
const int x_107 = arr[j].data;
const int x_109 = asint(x_10[4].x);
if ((x_107 > x_109)) {
discard;
}
{
j = (j + 1);
}
}
}
{
i_1 = (i_1 + 1);
}
}
const int x_118 = asint(x_10[2].x);
const int x_120 = arr[x_118].data;
const int x_122 = asint(x_10[2].x);
const bool x_123 = (x_120 == x_122);
x_133_phi = x_123;
if (x_123) {
const int x_127 = asint(x_10[3].x);
const int x_129 = arr[x_127].data;
const uint scalar_offset_4 = ((16u * uint(0))) / 4;
const int x_131 = asint(x_10[scalar_offset_4 / 4][scalar_offset_4 % 4]);
x_132 = (x_129 == x_131);
x_133_phi = x_132;
}
const bool x_133 = x_133_phi;
x_143_phi = x_133;
if (x_133) {
const int x_137 = asint(x_10[1].x);
const int x_139 = arr[x_137].data;
const int x_141 = asint(x_10[1].x);
x_142 = (x_139 == x_141);
x_143_phi = x_142;
}
if (x_143_phi) {
const int x_148 = asint(x_10[3].x);
const int x_151 = asint(x_10[2].x);
const int x_154 = asint(x_10[2].x);
const int x_157 = asint(x_10[3].x);
x_GLF_color = float4(float(x_148), float(x_151), float(x_154), float(x_157));
} else {
const int x_161 = asint(x_10[2].x);
const float x_162 = float(x_161);
x_GLF_color = float4(x_162, x_162, x_162, x_162);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}