141 lines
4.1 KiB
Plaintext
141 lines
4.1 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[6];
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};
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struct buf1 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
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};
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struct tint_padded_array_element_1 {
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/* 0x0000 */ float el;
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/* 0x0004 */ int8_t tint_pad_1[12];
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};
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struct tint_array_wrapper_1 {
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/* 0x0000 */ tint_padded_array_element_1 arr[1];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values;
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};
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struct tint_array_wrapper_2 {
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int arr[5];
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf1& x_6, constant buf0& x_12, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
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tint_array_wrapper_2 data = {};
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int a = 0;
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int i = 0;
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int j = 0;
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int i_1 = 0;
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int const x_45 = x_6.x_GLF_uniform_int_values.arr[0].el;
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int const x_48 = x_6.x_GLF_uniform_int_values.arr[5].el;
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int const x_51 = x_6.x_GLF_uniform_int_values.arr[5].el;
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int const x_54 = x_6.x_GLF_uniform_int_values.arr[0].el;
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*(tint_symbol_6) = float4(float(x_45), float(x_48), float(x_51), float(x_54));
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int const x_58 = x_6.x_GLF_uniform_int_values.arr[1].el;
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int const x_60 = x_6.x_GLF_uniform_int_values.arr[2].el;
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int const x_62 = x_6.x_GLF_uniform_int_values.arr[3].el;
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int const x_64 = x_6.x_GLF_uniform_int_values.arr[4].el;
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int const x_66 = x_6.x_GLF_uniform_int_values.arr[0].el;
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tint_array_wrapper_2 const tint_symbol_4 = {.arr={x_58, x_60, x_62, x_64, x_66}};
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data = tint_symbol_4;
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int const x_69 = x_6.x_GLF_uniform_int_values.arr[5].el;
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a = x_69;
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while (true) {
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int const x_74 = a;
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int const x_76 = x_6.x_GLF_uniform_int_values.arr[0].el;
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if ((x_74 < x_76)) {
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} else {
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break;
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}
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int const x_80 = x_6.x_GLF_uniform_int_values.arr[5].el;
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i = x_80;
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while (true) {
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int const x_85 = i;
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int const x_87 = x_6.x_GLF_uniform_int_values.arr[1].el;
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if ((x_85 < x_87)) {
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} else {
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break;
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}
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int const x_90 = i;
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j = x_90;
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while (true) {
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int const x_95 = j;
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int const x_97 = x_6.x_GLF_uniform_int_values.arr[1].el;
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if ((x_95 < x_97)) {
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} else {
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break;
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}
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int const x_100 = i;
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int const x_102 = data.arr[x_100];
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int const x_103 = j;
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int const x_105 = data.arr[x_103];
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if ((x_102 < x_105)) {
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int const x_110 = x_6.x_GLF_uniform_int_values.arr[5].el;
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float const x_111 = float(x_110);
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*(tint_symbol_6) = float4(x_111, x_111, x_111, x_111);
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}
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{
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int const x_113 = j;
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j = (x_113 + 1);
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}
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}
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{
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int const x_115 = i;
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i = (x_115 + 1);
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}
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}
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{
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int const x_117 = a;
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a = (x_117 + 1);
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}
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}
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while (true) {
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float const x_124 = (*(tint_symbol_7)).x;
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float const x_126 = x_12.x_GLF_uniform_float_values.arr[0].el;
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if ((x_124 < x_126)) {
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} else {
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break;
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}
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int const x_130 = x_6.x_GLF_uniform_int_values.arr[5].el;
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i_1 = x_130;
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while (true) {
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int const x_135 = i_1;
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int const x_137 = x_6.x_GLF_uniform_int_values.arr[0].el;
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if ((x_135 < x_137)) {
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} else {
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break;
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}
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int const x_141 = x_6.x_GLF_uniform_int_values.arr[5].el;
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float const x_142 = float(x_141);
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*(tint_symbol_6) = float4(x_142, x_142, x_142, x_142);
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{
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int const x_144 = i_1;
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i_1 = (x_144 + 1);
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}
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}
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}
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return;
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}
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fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf1& x_6 [[buffer(1)]], constant buf0& x_12 [[buffer(0)]]) {
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thread float4 tint_symbol_8 = 0.0f;
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thread float4 tint_symbol_9 = 0.0f;
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tint_symbol_8 = gl_FragCoord_param;
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main_1(x_6, x_12, &(tint_symbol_9), &(tint_symbol_8));
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main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_9};
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tint_symbol_2 const tint_symbol_5 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
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return tint_symbol_5;
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}
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