dawn-cmake/test/access/var/matrix.spvasm.expected.glsl
Stephen White 16e8df4467 Update GLSL expectations.
Bug: tint:1358
Change-Id: I161bc350d7c16cbe690c39a2ccda344a2535670c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75660
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-01-07 09:38:45 +00:00

21 lines
330 B
GLSL

#version 310 es
precision mediump float;
void main_1() {
mat3 m = mat3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
vec3 x_15 = m[1];
float x_16 = x_15.y;
return;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
main_1();
return;
}
void main() {
tint_symbol();
}