33 lines
1.2 KiB
Plaintext
33 lines
1.2 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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template<typename T, size_t N>
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struct tint_array {
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const constant T& operator[](size_t i) const constant { return elements[i]; }
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device T& operator[](size_t i) device { return elements[i]; }
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const device T& operator[](size_t i) const device { return elements[i]; }
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thread T& operator[](size_t i) thread { return elements[i]; }
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const thread T& operator[](size_t i) const thread { return elements[i]; }
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threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
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const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
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T elements[N];
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};
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struct tint_symbol {
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float4 value [[position]];
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};
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float4 vs_main_inner(uint in_vertex_index) {
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tint_array<float4, 3> const tint_symbol_1 = tint_array<float4, 3>{float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f)};
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return tint_symbol_1[in_vertex_index];
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}
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vertex tint_symbol vs_main(uint in_vertex_index [[vertex_id]]) {
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float4 const inner_result = vs_main_inner(in_vertex_index);
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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