24 lines
400 B
GLSL
24 lines
400 B
GLSL
#version 310 es
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struct S {
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float f;
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};
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layout(binding = 0, std430) buffer tint_symbol_block_ssbo {
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S inner;
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} tint_symbol;
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layout(binding = 1, std430) buffer tint_symbol_block_ssbo_1 {
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S inner;
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} tint_symbol_1;
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void tint_symbol_2() {
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tint_symbol_1.inner = tint_symbol.inner;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol_2();
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return;
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}
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