Texture2DArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_60bf45() {
float res = arg_0.Sample(arg_1, float3(0.0f, 0.0f, float(1)), (0).xx).x;
}
void fragment_main() {
textureSample_60bf45();
return;