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#version 310 es
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shared mat2x3 v;
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void tint_symbol(uint local_invocation_index) {
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{
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v = mat2x3(vec3(0.0f), vec3(0.0f));
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}
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barrier();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol(gl_LocalInvocationIndex);
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return;
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}
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