16 lines
306 B
WebGPU Shading Language
16 lines
306 B
WebGPU Shading Language
fn f_1() {
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var v : vec3<i32> = vec3<i32>();
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var offset_1 : u32 = 0u;
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var count : u32 = 0u;
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let x_17 : vec3<i32> = v;
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let x_18 : u32 = offset_1;
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let x_19 : u32 = count;
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let x_15 : vec3<i32> = extractBits(x_17, x_18, x_19);
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return;
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}
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@compute @workgroup_size(1i, 1i, 1i)
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fn f() {
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f_1();
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}
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