26 lines
428 B
GLSL
26 lines
428 B
GLSL
#version 310 es
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struct frexp_result {
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float sig;
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int exp;
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};
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frexp_result tint_frexp(float param_0) {
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frexp_result result;
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result.sig = frexp(param_0, result.exp);
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return result;
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}
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void tint_symbol() {
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frexp_result res = tint_frexp(1.230000019f);
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int tint_symbol_1 = res.exp;
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float sig = res.sig;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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