21 lines
607 B
WebGPU Shading Language
21 lines
607 B
WebGPU Shading Language
// Check that for backends that generate builtin helpers, repeated use of the
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// same builtin overload results in single helper being generated.
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@compute @workgroup_size(1)
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fn main() {
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let a = degrees(vec4<f32>());
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let b = degrees(vec4<f32>(1.));
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let c = degrees(vec4<f32>(1., 2., 3., 4.));
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let d = degrees(vec3<f32>());
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let e = degrees(vec3<f32>(1.));
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let f = degrees(vec3<f32>(1., 2., 3.));
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let g = degrees(vec2<f32>());
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let h = degrees(vec2<f32>(1.));
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let i = degrees(vec2<f32>(1., 2.));
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let j = degrees(1.);
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let k = degrees(2.);
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let l = degrees(3.);
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}
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