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The shader with uninitialized variables will fail to compile on D3D12 backend. SPIRV-Cross has added an option for supporting forcefully zero-initialized variables in latest version. Bug: dawn:347 Change-Id: Id02fa486317c583ee11cfe3bc382816dc34121fb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18680 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Ryan Harrison <rharrison@chromium.org> Commit-Queue: Ryan Harrison <rharrison@chromium.org>