dawn-cmake/src
Li, Hao be73a51136 Force uninitialized variables to be zero for shader compiler on D3D12
The shader with uninitialized variables will fail to compile on D3D12
backend. SPIRV-Cross has added an option for supporting forcefully
zero-initialized variables in latest version.

Bug: dawn:347
Change-Id: Id02fa486317c583ee11cfe3bc382816dc34121fb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18680
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2020-04-06 15:19:22 +00:00
..
common Revert "D3D12: Stage BindGroups on CPU descriptor heaps." 2020-04-06 08:16:31 +00:00
dawn Fix clean CMake builds 2020-02-14 19:09:33 +00:00
dawn_native Force uninitialized variables to be zero for shader compiler on D3D12 2020-04-06 15:19:22 +00:00
dawn_platform Add initial CMakeLists.txt files 2020-02-05 17:16:05 +00:00
dawn_wire ObjectStorage Allocate nullptr when id is 0 2020-02-25 19:20:15 +00:00
fuzzers Force uninitialized variables to be zero for shader compiler on D3D12 2020-04-06 15:19:22 +00:00
include Call ID3D12SharingContract::Present on WebGPU swap buffer destroy 2020-03-30 20:31:45 +00:00
tests Revert "D3D12: Stage BindGroups on CPU descriptor heaps." 2020-04-06 08:16:31 +00:00
utils Validate the declaration of storage texture format in shader 2020-03-17 10:28:07 +00:00
Dummy.cpp Add missed file for the CMake build. 2020-02-07 23:46:30 +00:00