dawn-cmake/test/shader_io/invariant.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_symbol_1 {
float4 value [[position]] [[invariant]];
};
float4 tint_symbol_inner() {
return float4();
}
vertex tint_symbol_1 tint_symbol() {
float4 const inner_result = tint_symbol_inner();
tint_symbol_1 wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}