mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-17 12:51:28 +00:00
This is another step to implement webgpu.h swapchains, Surface is essentially a union type of all the types of windows that can be used to create swapchains. Changes to allow implementing wgpu::Surface and test its creation are: - Add GLFWUtils.cpp/.h/_metal.mm that contains helpers used to use WebGPU with GLFW. This deprecates BackendBinding.h that will be removed when the NXT swapchain is removed. - Add a `dawn_use_x11` GN variable to factor all the places in BUILD.gn where we checked whether we should use X11. - Add a `supports_glfw_for_windowing` GN variable in the main BUILD.gn file to control which configuration tests and samples using GLFW can be built. - Add a ObjCUtils.h to contain some ObjC functionality that we'd need in files that otherwise would be C++ (so that they can be compiled on all platforms). Bug: dawn:269 Change-Id: I25548142a1d1d1f05b0f4d71aa3bdc4698d19622 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15081 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
// Copyright 2017 The Dawn Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#ifndef UTILS_BACKENDBINDING_H_
|
|
#define UTILS_BACKENDBINDING_H_
|
|
|
|
#include "dawn/webgpu_cpp.h"
|
|
#include "dawn_native/DawnNative.h"
|
|
|
|
struct GLFWwindow;
|
|
|
|
namespace utils {
|
|
|
|
class BackendBinding {
|
|
public:
|
|
virtual ~BackendBinding() = default;
|
|
|
|
virtual uint64_t GetSwapChainImplementation() = 0;
|
|
virtual WGPUTextureFormat GetPreferredSwapChainTextureFormat() = 0;
|
|
|
|
protected:
|
|
BackendBinding(GLFWwindow* window, WGPUDevice device);
|
|
|
|
GLFWwindow* mWindow = nullptr;
|
|
WGPUDevice mDevice = nullptr;
|
|
};
|
|
|
|
void DiscoverAdapter(dawn_native::Instance* instance,
|
|
GLFWwindow* window,
|
|
wgpu::BackendType type);
|
|
BackendBinding* CreateBinding(wgpu::BackendType type, GLFWwindow* window, WGPUDevice device);
|
|
|
|
} // namespace utils
|
|
|
|
#endif // UTILS_BACKENDBINDING_H_
|