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This is another step to implement webgpu.h swapchains, Surface is essentially a union type of all the types of windows that can be used to create swapchains. Changes to allow implementing wgpu::Surface and test its creation are: - Add GLFWUtils.cpp/.h/_metal.mm that contains helpers used to use WebGPU with GLFW. This deprecates BackendBinding.h that will be removed when the NXT swapchain is removed. - Add a `dawn_use_x11` GN variable to factor all the places in BUILD.gn where we checked whether we should use X11. - Add a `supports_glfw_for_windowing` GN variable in the main BUILD.gn file to control which configuration tests and samples using GLFW can be built. - Add a ObjCUtils.h to contain some ObjC functionality that we'd need in files that otherwise would be C++ (so that they can be compiled on all platforms). Bug: dawn:269 Change-Id: I25548142a1d1d1f05b0f4d71aa3bdc4698d19622 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15081 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
43 lines
1.5 KiB
C++
43 lines
1.5 KiB
C++
// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef UTILS_GLFWUTILS_H_
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#define UTILS_GLFWUTILS_H_
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#include "dawn/webgpu_cpp.h"
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#include <memory>
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struct GLFWwindow;
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namespace utils {
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// Adds all the necessary glfwWindowHint calls for the next GLFWwindow created to be used with
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// the specified backend.
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void SetupGLFWWindowHintsForBackend(wgpu::BackendType type);
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// Does the necessary setup on the GLFWwindow to allow creating a wgpu::Surface with it and
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// calls `instance.CreateSurface` with the correct descriptor for this window.
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// Returns a null wgpu::Surface on failure.
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wgpu::Surface CreateSurfaceForWindow(wgpu::Instance instance, GLFWwindow* window);
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// Use for testing only. Does everything that CreateSurfaceForWindow does except the call to
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// CreateSurface so the descriptor can be modified for testing.
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std::unique_ptr<wgpu::ChainedStruct> SetupWindowAndGetSurfaceDescriptorForTesting(
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GLFWwindow* window);
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} // namespace utils
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#endif // UTILS_GLFWUTILS_H_
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