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First step of a multi-part change to bring the setIndexBuffer method up-to-date with the current WebGPU spec. This change preserves the previous setIndexBuffer semantics for backwards compatibility until developers have been notified and given a grace period to transition to the new signature. BUG=dawn:502 Change-Id: Ia8c665639494d244f52296ceadaedb320fa6c985 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27182 Commit-Queue: Brandon Jones <bajones@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
144 lines
6.1 KiB
C++
144 lines
6.1 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <initializer_list>
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#include <limits>
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#include "tests/unittests/validation/ValidationTest.h"
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#include "utils/ComboRenderPipelineDescriptor.h"
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#include "utils/WGPUHelpers.h"
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class DrawIndirectValidationTest : public ValidationTest {
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protected:
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void SetUp() override {
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ValidationTest::SetUp();
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wgpu::ShaderModule vsModule =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
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#version 450
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void main() {
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gl_Position = vec4(0.0);
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})");
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wgpu::ShaderModule fsModule =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
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#version 450
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layout(location = 0) out vec4 fragColor;
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void main() {
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fragColor = vec4(0.0);
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})");
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// Set up render pipeline
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wgpu::PipelineLayout pipelineLayout = utils::MakeBasicPipelineLayout(device, nullptr);
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utils::ComboRenderPipelineDescriptor descriptor(device);
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descriptor.layout = pipelineLayout;
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descriptor.vertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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pipeline = device.CreateRenderPipeline(&descriptor);
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}
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void ValidateExpectation(wgpu::CommandEncoder encoder, utils::Expectation expectation) {
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if (expectation == utils::Expectation::Success) {
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encoder.Finish();
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} else {
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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}
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void TestIndirectOffsetDrawIndexed(utils::Expectation expectation,
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std::initializer_list<uint32_t> bufferList,
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uint64_t indirectOffset) {
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TestIndirectOffset(expectation, bufferList, indirectOffset, true);
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}
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void TestIndirectOffsetDraw(utils::Expectation expectation,
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std::initializer_list<uint32_t> bufferList,
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uint64_t indirectOffset) {
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TestIndirectOffset(expectation, bufferList, indirectOffset, false);
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}
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void TestIndirectOffset(utils::Expectation expectation,
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std::initializer_list<uint32_t> bufferList,
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uint64_t indirectOffset,
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bool indexed) {
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wgpu::Buffer indirectBuffer =
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utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Indirect, bufferList);
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DummyRenderPass renderPass(device);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetPipeline(pipeline);
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if (indexed) {
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uint32_t zeros[100] = {};
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wgpu::Buffer indexBuffer =
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utils::CreateBufferFromData(device, zeros, sizeof(zeros), wgpu::BufferUsage::Index);
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pass.SetIndexBufferWithFormat(indexBuffer, wgpu::IndexFormat::Uint32);
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pass.DrawIndexedIndirect(indirectBuffer, indirectOffset);
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} else {
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pass.DrawIndirect(indirectBuffer, indirectOffset);
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}
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pass.EndPass();
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ValidateExpectation(encoder, expectation);
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}
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wgpu::RenderPipeline pipeline;
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};
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// Verify out of bounds indirect draw calls are caught early
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TEST_F(DrawIndirectValidationTest, DrawIndirectOffsetBounds) {
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// In bounds
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TestIndirectOffsetDraw(utils::Expectation::Success, {1, 2, 3, 4}, 0);
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// In bounds, bigger buffer
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TestIndirectOffsetDraw(utils::Expectation::Success, {1, 2, 3, 4, 5, 6, 7}, 0);
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// In bounds, bigger buffer, positive offset
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TestIndirectOffsetDraw(utils::Expectation::Success, {1, 2, 3, 4, 5, 6, 7, 8},
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4 * sizeof(uint32_t));
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// Out of bounds, buffer too small
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TestIndirectOffsetDraw(utils::Expectation::Failure, {1, 2, 3}, 0);
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// Out of bounds, index too big
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TestIndirectOffsetDraw(utils::Expectation::Failure, {1, 2, 3, 4}, 1 * sizeof(uint32_t));
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// Out of bounds, index past buffer
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TestIndirectOffsetDraw(utils::Expectation::Failure, {1, 2, 3, 4}, 5 * sizeof(uint32_t));
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// Out of bounds, index + size of command overflows
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uint64_t offset = std::numeric_limits<uint64_t>::max();
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TestIndirectOffsetDraw(utils::Expectation::Failure, {1, 2, 3, 4, 5, 6, 7}, offset);
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}
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// Verify out of bounds indirect draw indexed calls are caught early
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TEST_F(DrawIndirectValidationTest, DrawIndexedIndirectOffsetBounds) {
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// In bounds
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TestIndirectOffsetDrawIndexed(utils::Expectation::Success, {1, 2, 3, 4, 5}, 0);
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// In bounds, bigger buffer
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TestIndirectOffsetDrawIndexed(utils::Expectation::Success, {1, 2, 3, 4, 5, 6, 7, 8, 9}, 0);
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// In bounds, bigger buffer, positive offset
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TestIndirectOffsetDrawIndexed(utils::Expectation::Success, {1, 2, 3, 4, 5, 6, 7, 8, 9, 10},
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5 * sizeof(uint32_t));
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// Out of bounds, buffer too small
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TestIndirectOffsetDrawIndexed(utils::Expectation::Failure, {1, 2, 3, 4}, 0);
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// Out of bounds, index too big
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TestIndirectOffsetDrawIndexed(utils::Expectation::Failure, {1, 2, 3, 4, 5},
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1 * sizeof(uint32_t));
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// Out of bounds, index past buffer
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TestIndirectOffsetDrawIndexed(utils::Expectation::Failure, {1, 2, 3, 4, 5},
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5 * sizeof(uint32_t));
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// Out of bounds, index + size of command overflows
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uint64_t offset = std::numeric_limits<uint64_t>::max();
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TestIndirectOffsetDrawIndexed(utils::Expectation::Failure, {1, 2, 3, 4, 5, 6, 7, 8, 9, 10},
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offset);
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}
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