36 lines
635 B
HLSL
36 lines
635 B
HLSL
struct frexp_result_vec3 {
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float3 sig;
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int3 exp;
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};
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frexp_result_vec3 tint_frexp(float3 param_0) {
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float3 exp;
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float3 sig = frexp(param_0, exp);
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frexp_result_vec3 result = {sig, int3(exp)};
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return result;
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}
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void frexp_a0eb3b() {
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frexp_result_vec3 res = tint_frexp(float3(0.0f, 0.0f, 0.0f));
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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tint_symbol vertex_main() {
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frexp_a0eb3b();
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const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
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return tint_symbol_1;
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}
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void fragment_main() {
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frexp_a0eb3b();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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frexp_a0eb3b();
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return;
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}
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