dawn-cmake/test/intrinsics/gen/frexp/a0eb3b.wgsl.expected.hlsl

36 lines
635 B
HLSL

struct frexp_result_vec3 {
float3 sig;
int3 exp;
};
frexp_result_vec3 tint_frexp(float3 param_0) {
float3 exp;
float3 sig = frexp(param_0, exp);
frexp_result_vec3 result = {sig, int3(exp)};
return result;
}
void frexp_a0eb3b() {
frexp_result_vec3 res = tint_frexp(float3(0.0f, 0.0f, 0.0f));
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
frexp_a0eb3b();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
frexp_a0eb3b();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
frexp_a0eb3b();
return;
}