dawn-cmake/test/shader_io/interpolate_integers.wgsl.expected.hlsl
James Price 5ea0fe00bf writer/spirv: Add Flat decoration to integers
Vulkan requires that shader inputs/outputs that are integers must be
decorated with Flat.

Bug: tint:746, dawn:956
Change-Id: I648451b9aa559d08415bada904dee5f9d1e4e60f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56400
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2021-06-29 13:36:05 +00:00

34 lines
838 B
HLSL

struct Interface {
int i;
uint u;
int4 vi;
uint4 vu;
float4 pos;
};
struct tint_symbol {
int i : TEXCOORD0;
uint u : TEXCOORD1;
int4 vi : TEXCOORD2;
uint4 vu : TEXCOORD3;
float4 pos : SV_Position;
};
tint_symbol vert_main() {
const Interface tint_symbol_1 = {0, 0u, int4(0, 0, 0, 0), uint4(0u, 0u, 0u, 0u), float4(0.0f, 0.0f, 0.0f, 0.0f)};
const tint_symbol tint_symbol_4 = {tint_symbol_1.i, tint_symbol_1.u, tint_symbol_1.vi, tint_symbol_1.vu, tint_symbol_1.pos};
return tint_symbol_4;
}
struct tint_symbol_3 {
int i : TEXCOORD0;
uint u : TEXCOORD1;
int4 vi : TEXCOORD2;
uint4 vu : TEXCOORD3;
float4 pos : SV_Position;
};
void frag_main(tint_symbol_3 tint_symbol_2) {
const Interface inputs = {tint_symbol_2.i, tint_symbol_2.u, tint_symbol_2.vi, tint_symbol_2.vu, tint_symbol_2.pos};
return;
}