CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Jiawei Shao c243f67d58 Refactor APICreateComputePipelineAsync to support both sync and async path
This patch refactors the implementation of APICreateComputePipelineAsync
as a preparation of the async path of the creation of compute pipeline.

Now the code path of APICreateComputePipelineAsync() includes the following
3 parts:
- When an error occurs in the front-end validations, the callback will be
  called at once in the main thread.
- When we can find a proper compute pipeline object in the cache, the
  callback will be called at once in the main thread.
- When we cannot find the proper comptue pipeline object in the cache, the
  newly-created pipeline object, the callback and userdata will be saved
  into the CreatePipelineAsyncTracker, and the callback will be called in
  device.Tick(). All the logic mentioned in this section has been put into
  one function CreateComputePipelineAsyncImpl(), which will be overrided
  by its asynchronous version on all the backends that support creating
  pipeline objects asynchronously.

Note that APICreateRenderPipelineAsync is not changed in this patch because
it is now under refactoring to match the current updates in WebGPU SPEC.

BUG=dawn:529
TEST=dawn_end2end_tests

Change-Id: Ie1cf2f9fc8e18c3e6ad723c6a0cefce29a0eb69c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45842
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-04-08 01:22:22 +00:00
.vscode .vscode/tasks.json: Implement tasks for Windows 2021-03-24 13:08:41 +00:00
build_overrides Use .gn to set overrides for VulkanMemoryAllocator 2021-04-06 16:54:19 +00:00
docs Add documentation for the codegen. 2021-03-24 20:29:42 +00:00
examples Remove utility to create shader modules from GLSL 2021-03-24 15:55:32 +00:00
generator Implement GPUCompilationInfo 2021-04-05 23:34:17 +00:00
infra/config Reland "Add MSVC Dbg/Rel x64 to the CQ." 2021-01-29 13:16:16 +00:00
scripts Make Dawn's Tint version visible when recursedepsing in Dawn 2021-04-01 23:42:23 +00:00
src Refactor APICreateComputePipelineAsync to support both sync and async path 2021-04-08 01:22:22 +00:00
third_party Remove the dependency on shaderc and glslang. 2021-03-24 16:02:13 +00:00
tools/memory/asan Fix is_asan build (at least on Mac) 2020-04-06 22:27:02 +00:00
.clang-format Add .clang-format 2017-11-28 16:18:39 -05:00
.gitattributes Add .gitattributes to normalize EOL 2019-07-15 12:23:18 +00:00
.gitignore Remove the dependency on shaderc and glslang. 2021-03-24 16:02:13 +00:00
.gn Use .gn to set overrides for VulkanMemoryAllocator 2021-04-06 16:54:19 +00:00
AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
BUILD.gn GN: add a default build target 2021-02-02 17:03:30 +00:00
CMakeLists.txt Remove the dependency on shaderc and glslang. 2021-03-24 16:02:13 +00:00
CONTRIBUTING.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
DEPS Roll Tint from dac5418819 to 933d44a2c8 (5 revisions) 2021-04-07 20:39:51 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
LICENSE Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
OWNERS Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
PRESUBMIT.py Use canned CheckPatchFormatted instead of our own linting 2020-07-15 20:47:57 +00:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md docs: Mention to add `use_system_xcode=true` 2020-12-02 15:59:49 +00:00
codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json Implement GPUCompilationInfo 2021-04-05 23:34:17 +00:00
dawn_wire.json Implement GPUCompilationInfo 2021-04-05 23:34:17 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.