dawn-cmake/test/tint/shader_io/fragment_input_locations_st...

15 lines
356 B
WebGPU Shading Language

struct FragmentInputs {
@location(0) @interpolate(flat) loc0 : i32;
@location(1) @interpolate(flat) loc1 : u32;
@location(2) loc2 : f32;
@location(3) loc3 : vec4<f32>;
};
@stage(fragment)
fn main(inputs : FragmentInputs) {
let i : i32 = inputs.loc0;
let u : u32 = inputs.loc1;
let f : f32 = inputs.loc2;
let v : vec4<f32> = inputs.loc3;
}