@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSample_1a4e1b() {
var res : f32 = textureSample(arg_0, arg_1, vec2<f32>(), 1u);
}
@fragment
fn fragment_main() {
textureSample_1a4e1b();