6d9b322958
- Note: goal is to merge the two into the same class, but to avoid breaking/fixing the current D3D12 shader caching, introducing a new one, and will merge the old one later on. - Adds instance of BlobCache to the Instance, and passthrough for the Device to get to it. (We want the cache to be at the Instance so that eventually different devices can still use the cache (assuming same isolation key)). Bug: dawn:549 Change-Id: Ib7c82a439f32b306f0cccd3db424fb0e427a90a1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86400 Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Loko Kung <lokokung@google.com> |
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dawn | ||
dawn_native | ||
dawn_platform | ||
dawn_wire | ||
fuzzers/dawn | ||
include | ||
tint | ||
Placeholder.cpp |