56 lines
1.3 KiB
Plaintext
56 lines
1.3 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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template<typename T, int N, int M>
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inline auto operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
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return lhs * vec<T, N>(rhs);
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}
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template<typename T, int N, int M>
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inline auto operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
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return vec<T, M>(lhs) * rhs;
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}
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struct tint_array_wrapper {
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/* 0x0000 */ int4 arr[4];
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};
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struct Inner {
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/* 0x0000 */ packed_int3 a;
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/* 0x000c */ int b;
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/* 0x0010 */ packed_uint3 c;
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/* 0x001c */ uint d;
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/* 0x0020 */ packed_float3 e;
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/* 0x002c */ float f;
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/* 0x0030 */ int2 g;
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/* 0x0038 */ int2 h;
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/* 0x0040 */ float2x3 i;
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/* 0x0060 */ float3x2 j;
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/* 0x0078 */ int8_t tint_pad[8];
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/* 0x0080 */ tint_array_wrapper k;
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};
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struct tint_array_wrapper_1 {
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/* 0x0000 */ Inner arr[8];
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};
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struct S {
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/* 0x0000 */ tint_array_wrapper_1 arr;
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};
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void tint_symbol_inner(constant S& s, uint idx) {
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int3 const a = s.arr.arr[idx].a;
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int const b = s.arr.arr[idx].b;
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uint3 const c = s.arr.arr[idx].c;
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uint const d = s.arr.arr[idx].d;
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float3 const e = s.arr.arr[idx].e;
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float const f = s.arr.arr[idx].f;
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int2 const g = s.arr.arr[idx].g;
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int2 const h = s.arr.arr[idx].h;
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float2x3 const i = s.arr.arr[idx].i;
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}
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kernel void tint_symbol(uint idx [[thread_index_in_threadgroup]], constant S& s [[buffer(0)]]) {
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tint_symbol_inner(s, idx);
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return;
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}
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