8 lines
325 B
WebGPU Shading Language
8 lines
325 B
WebGPU Shading Language
[[stage(fragment)]]
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fn main([[builtin(position)]] position : vec4<f32>, [[builtin(front_facing)]] front_facing : bool, [[builtin(sample_index)]] sample_index : u32, [[builtin(sample_mask)]] sample_mask : u32) {
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if (front_facing) {
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let foo : vec4<f32> = position;
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let bar : u32 = (sample_index + sample_mask);
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}
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}
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