26 lines
743 B
WebGPU Shading Language
26 lines
743 B
WebGPU Shading Language
struct FragmentInputs0 {
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[[builtin(position)]]
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position : vec4<f32>;
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[[location(0), interpolate(flat)]]
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loc0 : i32;
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};
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struct FragmentInputs1 {
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[[location(3)]]
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loc3 : vec4<f32>;
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[[builtin(sample_mask)]]
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sample_mask : u32;
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};
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[[stage(fragment)]]
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fn main(inputs0 : FragmentInputs0, [[builtin(front_facing)]] front_facing : bool, [[location(1), interpolate(flat)]] loc1 : u32, [[builtin(sample_index)]] sample_index : u32, inputs1 : FragmentInputs1, [[location(2)]] loc2 : f32) {
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if (front_facing) {
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let foo : vec4<f32> = inputs0.position;
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let bar : u32 = (sample_index + inputs1.sample_mask);
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let i : i32 = inputs0.loc0;
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let u : u32 = loc1;
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let f : f32 = loc2;
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let v : vec4<f32> = inputs1.loc3;
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}
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}
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