19 lines
428 B
HLSL
19 lines
428 B
HLSL
struct VertexOutputs {
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float4 position;
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};
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struct tint_symbol {
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float4 position : SV_Position;
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};
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VertexOutputs main_inner() {
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const VertexOutputs tint_symbol_1 = {float4(1.0f, 2.0f, 3.0f, 4.0f)};
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return tint_symbol_1;
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}
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tint_symbol main() {
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const VertexOutputs inner_result = main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.position = inner_result.position;
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return wrapper_result;
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}
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