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BUG=dawn:2 Change-Id: I811024c4ac3a6167dd0caff05eca3fbb2640e862 Reviewed-on: https://dawn-review.googlesource.com/c/2941 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
138 lines
5.6 KiB
C++
138 lines
5.6 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/vulkan/BindGroupVk.h"
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#include "dawn_native/vulkan/BindGroupLayoutVk.h"
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#include "dawn_native/vulkan/BufferVk.h"
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#include "dawn_native/vulkan/DeviceVk.h"
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#include "dawn_native/vulkan/FencedDeleter.h"
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#include "dawn_native/vulkan/SamplerVk.h"
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#include "dawn_native/vulkan/TextureVk.h"
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#include "common/BitSetIterator.h"
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namespace dawn_native { namespace vulkan {
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BindGroup::BindGroup(Device* device, const BindGroupDescriptor* descriptor)
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: BindGroupBase(device, descriptor) {
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// Create a pool to hold our descriptor set.
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// TODO(cwallez@chromium.org): This horribly inefficient, find a way to be better, for
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// example by having one pool per bind group layout instead.
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uint32_t numPoolSizes = 0;
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auto poolSizes = ToBackend(GetLayout())->ComputePoolSizes(&numPoolSizes);
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VkDescriptorPoolCreateInfo createInfo;
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createInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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createInfo.pNext = nullptr;
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createInfo.flags = 0;
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createInfo.maxSets = 1;
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createInfo.poolSizeCount = numPoolSizes;
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createInfo.pPoolSizes = poolSizes.data();
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if (device->fn.CreateDescriptorPool(device->GetVkDevice(), &createInfo, nullptr, &mPool) !=
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VK_SUCCESS) {
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ASSERT(false);
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}
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// Now do the allocation of one descriptor set, this is very suboptimal too.
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VkDescriptorSetLayout vkLayout = ToBackend(GetLayout())->GetHandle();
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VkDescriptorSetAllocateInfo allocateInfo;
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allocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
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allocateInfo.pNext = nullptr;
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allocateInfo.descriptorPool = mPool;
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allocateInfo.descriptorSetCount = 1;
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allocateInfo.pSetLayouts = &vkLayout;
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if (device->fn.AllocateDescriptorSets(device->GetVkDevice(), &allocateInfo, &mHandle) !=
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VK_SUCCESS) {
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ASSERT(false);
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}
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// Now do a write of a single descriptor set with all possible chained data allocated on the
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// stack.
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uint32_t numWrites = 0;
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std::array<VkWriteDescriptorSet, kMaxBindingsPerGroup> writes;
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std::array<VkDescriptorBufferInfo, kMaxBindingsPerGroup> writeBufferInfo;
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std::array<VkDescriptorImageInfo, kMaxBindingsPerGroup> writeImageInfo;
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const auto& layoutInfo = GetLayout()->GetBindingInfo();
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for (uint32_t bindingIndex : IterateBitSet(layoutInfo.mask)) {
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auto& write = writes[numWrites];
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write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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write.pNext = nullptr;
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write.dstSet = mHandle;
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write.dstBinding = bindingIndex;
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write.dstArrayElement = 0;
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write.descriptorCount = 1;
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write.descriptorType = VulkanDescriptorType(layoutInfo.types[bindingIndex]);
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switch (layoutInfo.types[bindingIndex]) {
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case dawn::BindingType::UniformBuffer:
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case dawn::BindingType::StorageBuffer: {
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BufferBinding binding = GetBindingAsBufferBinding(bindingIndex);
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writeBufferInfo[numWrites].buffer = ToBackend(binding.buffer)->GetHandle();
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writeBufferInfo[numWrites].offset = binding.offset;
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writeBufferInfo[numWrites].range = binding.size;
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write.pBufferInfo = &writeBufferInfo[numWrites];
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} break;
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case dawn::BindingType::Sampler: {
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Sampler* sampler = ToBackend(GetBindingAsSampler(bindingIndex));
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writeImageInfo[numWrites].sampler = sampler->GetHandle();
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write.pImageInfo = &writeImageInfo[numWrites];
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} break;
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case dawn::BindingType::SampledTexture: {
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TextureView* view = ToBackend(GetBindingAsTextureView(bindingIndex));
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writeImageInfo[numWrites].imageView = view->GetHandle();
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// TODO(cwallez@chromium.org): This isn't true in general: if the image can has
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// two read-only usages one of which is Sampled. Works for now though :)
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writeImageInfo[numWrites].imageLayout =
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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write.pImageInfo = &writeImageInfo[numWrites];
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} break;
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default:
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UNREACHABLE();
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}
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numWrites++;
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}
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device->fn.UpdateDescriptorSets(device->GetVkDevice(), numWrites, writes.data(), 0,
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nullptr);
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}
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BindGroup::~BindGroup() {
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// The descriptor set doesn't need to be delete because it's done implicitly when the
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// descriptor pool is destroyed.
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mHandle = VK_NULL_HANDLE;
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if (mPool != VK_NULL_HANDLE) {
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ToBackend(GetDevice())->GetFencedDeleter()->DeleteWhenUnused(mPool);
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mPool = VK_NULL_HANDLE;
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}
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}
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VkDescriptorSet BindGroup::GetHandle() const {
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return mHandle;
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}
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}} // namespace dawn_native::vulkan
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