dawn-cmake/test/ptr_ref/copy/ptr_copy.spvasm.expected.wgsl

8 lines
141 B
WebGPU Shading Language

[[stage(compute)]]
fn main() {
var x_10 : u32;
let x_1 : ptr<function, u32> = &(x_10);
let x_2 : ptr<function, u32> = x_1;
return;
}