dawn-cmake/test/shader_io/vertex_input_builtins.wgsl....

6 lines
234 B
WebGPU Shading Language

[[stage(vertex)]]
fn main([[builtin(vertex_index)]] vertex_index : u32, [[builtin(instance_index)]] instance_index : u32) -> [[builtin(position)]] vec4<f32> {
let foo : u32 = (vertex_index + instance_index);
return vec4<f32>();
}