dawn-cmake/test/shader_io/vertex_input_locations.wgsl...

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#include <metal_stdlib>
using namespace metal;
struct tint_symbol_2 {
int loc0 [[attribute(0)]];
uint loc1 [[attribute(1)]];
float loc2 [[attribute(2)]];
float4 loc3 [[attribute(3)]];
};
struct tint_symbol_3 {
float4 value [[position]];
};
vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) {
int const loc0 = tint_symbol_1.loc0;
uint const loc1 = tint_symbol_1.loc1;
float const loc2 = tint_symbol_1.loc2;
float4 const loc3 = tint_symbol_1.loc3;
int const i = loc0;
uint const u = loc1;
float const f = loc2;
float4 const v = loc3;
tint_symbol_3 const tint_symbol_4 = {.value=float4()};
return tint_symbol_4;
}